xanarch-td/project.godot
2026-06-03 21:53:16 -04:00

45 lines
1.8 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; but this file provides the initial bootstrap.
config_version=5
[application]
config/name="Squadron TD Clone"
config/description="A Squadron Tower Defense clone built in Godot 4"
run/main_scene="res://scenes/main/Main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://assets/sprites/ui/icon.png"
[autoload]
GameState="*res://scripts/autoload/GameState.gd"
Economy="*res://scripts/autoload/Economy.gd"
WaveManager="*res://scripts/autoload/WaveManager.gd"
EventBus="*res://scripts/autoload/EventBus.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
[input]
build_mode={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)]
}
cancel={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)]
}
next_wave={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)]
}
[rendering]
textures/canvas_textures/default_texture_filter=0