; Engine configuration file. ; It's best edited using the editor UI and not directly, ; but this file provides the initial bootstrap. config_version=5 [application] config/name="Squadron TD Clone" config/description="A Squadron Tower Defense clone built in Godot 4" run/main_scene="res://scenes/main/Main.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://assets/sprites/ui/icon.png" [autoload] GameState="*res://scripts/autoload/GameState.gd" Economy="*res://scripts/autoload/Economy.gd" WaveManager="*res://scripts/autoload/WaveManager.gd" EventBus="*res://scripts/autoload/EventBus.gd" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/stretch/mode="canvas_items" [input] build_mode={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)] } cancel={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)] } next_wave={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)] } [rendering] textures/canvas_textures/default_texture_filter=0